I still need to determine what is the best formula between initialize, duration and cooldown.įor now, I’ve tried two (I’m sure there’s a better formula): Commando Crusher (40 - 3/3*) - attack 5 I still don’t know if I will focus only on precision+attack but I think so. I’ve correlated this with strength of power. So I began to collect information on my crew based on No matter how you are protected if your ship is destroyed in less than 5 seconds, nothing much matter. I don’t know what will really matter in ship battle but I started to think that rate of power will be most important. Part of that is she is my most advanced character.Ĭurious to know which characters people think can make the difference in a ship battle. But T’Pol’s 300 to Accuracy seems most impressive. I don’t think I have anything else that cracks 100. La Forge - 1/5 - Level 40 - Accuracy 110, Evasion 100, critChance 30. Wrap Kirk - 2/3 - Level 50 - Accuracy 115, Evasion 80, critBonus 15. So I thought I’d post the highest passive abilities I have and see if other people can highlight which Crew have a natural affinity for battle. Either way, suddenly, those passive abilities really start to matter. Although, I don’t know how much money you’d have to spend to be able to achieve a 5/5 Crew. If the whales are doing battle with 5/5 crew, then that’s a wash as well. For example, a 3/4 Coffee Cup Janeway should have an active bonus of 4+3-1=6. I have read that the basic bonus crew provide is set by: star level + (actual stars -1). That said, the next question becomes what crew work the best in battle. Eventually PvP will be a thing, and then everyone with a Borg cube will start duking it out.